Project Dungeon
Since the last third of 2025 I have been working on a personal project, a small roguelike with 2.5 graphics. The game is inspired by early 3D of the PlayStation era and by “Archero”, one of my favorite Android games.
This project is being developed with Unity Engine and C#. The game uses the plugin “Topdown Engine” for the combat and character behaviors.
My plan is to complete a “vertical slice” with a small portion of the game.
Most Recent Update
Progress on my roguelike.Here you have a small video of how I texture the next room.#screenshotSaturday #gamedev #indiegame #blender
— Pedro Romero (@pedroromero94.bsky.social) 6:15 PM · May 23, 2026
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(May 23, 2026)
This week I record myself texturing one of the walls of the next rooms.
For this project I work with tiles, not very different from a 2D game. The tiles were made by me in Paint.net, combining different assets and editing them to keep a unified style.
The rooms have been made with the tiles in mind. Almost all the faces in the room model are “unit” squares or division of them. I keep curved section at minimum to don’t distort too much the textures.
The process is a bit slow for my taste, specially when the rooms have elements that doesn’t align with the grid. If I ever made a project with a similar art style I will investigate how to automatize the process, but for this one, with only two rooms left, I will continue with this method.